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PostPosted: 15 Jul 2009, 05:15 
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I got the 360 version yesterday morning. I took a few screenshots.

http://imk.cx/screenshots/xbox_360/the_secret_of_monkey_island:_special_edition/

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PostPosted: 15 Jul 2009, 05:26 
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I uploaded some 4:3 shots just now.

Other than the title screen being squished in 4:3, the menu is Hor- in 4:3, and the rest of the game is anamorphic with the HUD elements just moving around.


The game is not pretty in 480p. They use some really poor method of downscaling the art. It's like they use nearest neighbor. It's very pixellated and when you move around, everything just looks bad. The game is definitely meant to be played in 720p or higher.

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PostPosted: 08 Aug 2009, 10:31 
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I just wanted to revive this to say it was the coolest announcement and release ever, and I was freaking thrilled. I couldn't play it until just recently, and was very happy to do so.

Here's hoping Lucasarts continues to enhance and rerelease their amazing catalogue titles.


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PostPosted: 11 Aug 2009, 23:37 
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im also playing it through for the first time , in 1080p
Im glad i never played it before , the game is amazing , almost all the voices fit fine and ive no qualms with the artwork.

The ability to switch between old and new styles almost always stuns me


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PostPosted: 12 Aug 2009, 15:18 
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i really really really want the curse of monkey island... that would be awesome. this was pretty good... but that would be orgasmic.


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PostPosted: 12 Aug 2009, 17:20 
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i really really really want the curse of monkey island... that would be awesome. this was pretty good... but that would be orgasmic.


It would also be a whole lote more effort and developing cost... I mean, it's possible depending on the profit made from the original rerelease, but it might be somewhat down the line on their consideration.

I would like to see Day of the Tentacle, personally.


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PostPosted: 12 Aug 2009, 17:56 
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Curse of Monkey Island would not benefit from an SE-style remake. Its artwork is perfect the way it is (not to mention better than Monkey Island SE in every single way).

On the other hand, if they found the original art materials and re-scanned them at a higher resolution (like they did with Dragon's Lair), *that* would rule.


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PostPosted: 12 Aug 2009, 19:05 
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Can they just scan them like that? I know on consoles they did an HD remake of Street Fighter and they said it required them to completely redraw the game art.


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PostPosted: 12 Aug 2009, 19:38 
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It depends. With Street Fighter II, I would bet the sprites were drawn pixel by pixel, which would mean the sprites you see are the original artwork.

Curse of Monkey Island, on the other hand, I'd guess was very likely animated traditionally, and the cels were scanned in and digitized at 640x480. If that's how they did it, and the original artwork wasn't discarded or destroyed, then it's definitely possible to just scan them like that.


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PostPosted: 13 Aug 2009, 12:01 
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I would pay a lot of money for that.

A lot.


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