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PostPosted: 20 Jul 2009, 23:07 
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Joined: 01 May 2006, 02:02
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Hey, whyisnt; proper WS support in there? That's somethign i look for as well.


Touché! Though, I'll take that as an "understood" option since everyone here probably has TH or at least a widescreen :)


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PostPosted: 21 Jul 2009, 01:58 
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Joined: 28 Jun 2009, 22:17
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"All of the above". Nice option.

The storyis teh last thing i want in a game. Sure,it's nice to have a solid one with good voice-0acting, but if it has fun gameplay and nice eye-candy, that's enough for me.

Hey, whyisnt; proper WS support in there? That's somethign i look for as well.


well the topic is mainly about game types as I understand it...
WS support is more on the technical side & could apply to all.
plus who would seriously look for WS support first & foremost in any game ?


As for me, I choose/buy games for their content, hell I even play some 1024x768 only games !!


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PostPosted: 21 Jul 2009, 02:08 
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Joined: 28 Jun 2009, 22:17
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On the beta testing subject,

I feel like there should be more alpha & beta testing
though I can understand when you have spent $$$$ in a project
you don't want to spend more $ in beta testing when you're not even sure of the game's success
problem being when games are not patched at all or enough ...

that's why I think the game industry need a standard to apply to
like stardock's gamers' bill of rights.


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PostPosted: 21 Jul 2009, 02:25 
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Joined: 07 Jul 2007, 23:55
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Open worlds, breasts, powergaming, immersive, polished, atmospheric, non-multiplayer, update crazy - stuff like that.

Any of those may motivate me to buy a game but it would hopefully be a combination of most or all.

I would buy games with lasting comedic value if such games existed.


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PostPosted: 21 Jul 2009, 02:50 
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Joined: 09 Apr 2007, 14:39
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...breasts...


Wait wait... did you mean breasts as in boobs, or beasts?

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PostPosted: 21 Jul 2009, 03:20 
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Beasts with boobs?


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PostPosted: 21 Jul 2009, 03:31 
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Wait wait... did you mean breasts as in boobs, or beasts?


Stealth boobies. They are a subconscious risk assessment overrider. I am just more in tune with my needs than most.

Beasts with boobs?


I think you just outed yourself or something.


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PostPosted: 21 Jul 2009, 21:04 
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The only real thing that's truly important with the beta testing is having a good variety of systems to test with and the testers being experienced enough at gaming to know what to look for. When you consider how many people get rid of their old systems for next to nothing and that most of the dev team are likely the kind to continually upgrade to newer spec themselves, it shouldn't be that hard to just pay a handful of members on the dev team to do a little overtime and do it the F*** right for a change.

If the studio is strapped for cash, offer them other incentives or employee benefits instead. It's also a matter of just knowing what the heck you're doing in the first place. You don't see the better dev teams out there having huge problems releasing games in working order. Ultimately I think what kills quality beta testing anymore is pushy publishers that insist they stay on tight deadlines. It's all about releasing a lot of crap games real fast anymore, vs a few quality games at a reasonable pace.


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PostPosted: 22 Jul 2009, 00:09 
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I almost exclusively require a storyline I can get behind. If what I am doing doesn't at least make a little sense, then I refuse to do it.

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PostPosted: 22 Jul 2009, 13:57 
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In depth storyline. Non-linear is best, but if a linear storyline is good enough, that'll be fine too. :)

I also like games that I can get lost in for hours, whether they have a 'story' or not (like GalCiv, Civ2, etc...)

I'm not a great fan of games that scare the shit out of me.


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