http://www.tek-9.org/news/mw2_developer_chat_reveals_more_bad_news-2115.html
Oh wow...
In a community chat session with Mackey McCandlish, Ryan Lastimosa and Vince Zampella of Infinity Ward it has become apparant that there will be no console in Modern Warfare 2, stating "we would like you to play the game the way we designed and balanced it" when asked about the possibility to change the fov, remove perks and graphical debris and tweak the weapons for further balance.
Yay for hardcoding everything then... You can save some memory usage by doing that. You know like how our PC's are limited to 256 and 512MB of ram hey? yeah.
The answer to a question regarding their ping during IW.net testing, "I've been playing mainly with around 100ms ping and it was great (Mackey-IW)", does not sound too promising.
LOLOLLOLOL
Well as if there wasn't enough of a reason for the hardcore to play at all. Professional players will hault a match and switch servers if they are getting over 60 ping. Funny how we are going backwards here, arn't we supposed to be bringing lower ping solutions to the table? I usually play on Chicago servers because my ISP has the best routing there (even though Seattle is physically closer I get 20 more ping to there). So now every match i'm going to be averaging around 100 ping? I pull half that to my favorite Chicago servers. Not to mention one player will be hosting so they will have a ~5ms ping. So assuming that a professonal team is on LAN, one team will be pulling 5 ping, the other will be pulling 100+. So much for the next quote... Atleast with dedicated servers both teams would be pulling 30-40 ping. Basically balanced.
You said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?
Vince-IW: IWnet was designed to make the MP experience on PC easier and more balanced.
...PC gamers don't want that. They want a PC experience. Whats next locking our resolution to 720p so that everyone's on the same level even more? Blowing up someones computer if they use macro keys?
Has IWnet been tested in European settings? My clan plays european leagues and we got ppl from Eastern europe, UK and Sweden meeting in the same match. How is this going to play out considering siginificant differences in Bandwith and connection qualities between players. Will host player always have the ping advantage. Can a match be hosted by 'third' person, not taking part in the match?
Mackey-IW: Players do not control who hosts.
Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a 5 second delay when host migration is in effect?
Vince-IW: yes.
Oh lord.
What are the current steps being taken in regard to active blocking measures that some major ISPs have taken regarding Peer 2 Peer connections, such as what Comcast does?
Mackey-IW: Only players capable of hosting will be host.
They seem incredibly ill informed. Comcast customers can use P2P services just fine... they are just vastly limited. There is nothing stopping a Comcast player from hosting, it would just be a degraded experience if they go through Comcast's packet shaping.
Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?
Mackey-IW: Our goal is to ban hackers from the game.
VAC is good, as long as they keep it updated. Which worrys me who has the ability to update it? Valve sure as hell hardly updates it for their own games.
This also means DO NOT even attempt to create a FOV Hack for multiplayer. VAC isnt just some toy shit that kicks you like Punkbuster, this is you're permanently banned for life.
Oh boy I have to stop, they are going to pop a blood vessel.