Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: MP test
PostPosted: 13 Nov 2009, 17:07 
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Joined: 13 Nov 2009, 17:05
Posts: 2
I tested it on MP. It works perfectly at 5040*1050 with the matrox.



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 Post subject: Re: MP test
PostPosted: 13 Nov 2009, 17:16 
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Joined: 01 Jun 2009, 23:36
Posts: 110
I tested it on MP. It works perfectly at 5040*1050 with the matrox.



The point were all trying to make is, will VAC detect and ban you?

Tbh im not willing to try it until its certified or confirmed.
We could ask directly but then again if were not supposed to is it a good idea to make IW/Act/VAC aware of this so they can stop it?

As from what i read they do not want you to be able to do this.


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 Post subject: Re: MP test
PostPosted: 13 Nov 2009, 17:36 
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Joined: 16 Apr 2008, 17:16
Posts: 273
[quote]I tested it on MP. It works perfectly at 5040*1050 with the matrox.



The point were all trying to make is, will VAC detect and ban you?

Tbh im not willing to try it until its certified or confirmed.
We could ask directly but then again if were not supposed to is it a good idea to make IW/Act/VAC aware of this so they can stop it?

As from what i read they do not want you to be able to do this.

We wont really know for a long time, as VAC just flags people for Bans and then it takes a while for them to actually take effect.

Still, if you dont mind losing your MW2 license go ahead and test, i can assure you, you wont be banned from playing other VAC games, it will only ban you from MW2.

I think i might be trying this myself, with the amount of time i will be spending on MW2 MP, i dont think i mind losing one Mw2 license for the sake of playing in triple screen :)

malcolm233391 can you please let us know whenever you get banned, well, if you ever do?


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PostPosted: 13 Nov 2009, 17:38 
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Cant you just contact VAC, and have them evaluate Widescreenfixer? I mean really, it isn't cheating, it's just correcting the FOV for the right aspect ratio.

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PostPosted: 13 Nov 2009, 17:53 
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Joined: 16 Apr 2008, 17:16
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Cant you just contact VAC, and have them evaluate Widescreenfixer? I mean really, it isn't cheating, it's just correcting the FOV for the right aspect ratio.


Ok i just contacted Valve, im not expecting them to respond but i might as well try.

I will let you know if i get any response.


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PostPosted: 13 Nov 2009, 17:57 
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Joined: 01 Jun 2009, 23:36
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Cant you just contact VAC, and have them evaluate Widescreenfixer? I mean really, it isn't cheating, it's just correcting the FOV for the right aspect ratio.


Although IW did comment on the fact that they did not want the FOV changing for even standard widescreen.


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PostPosted: 13 Nov 2009, 19:57 
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Joined: 13 Nov 2009, 17:05
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I will definitely let you guys know if I get banned by VAC


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PostPosted: 13 Nov 2009, 20:57 
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Joined: 05 Feb 2009, 00:24
Posts: 80
Infinity Ward...We bring you yesterday's technology tomorrow.

Good work, Dopey. I'll give this thing a good trial run in our LAN party tomorrow. If anyone happens to be near the Independence, MO area; LAN Party at GameCafe Saturday at Noon to 6am Sunday.


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PostPosted: 13 Nov 2009, 21:42 
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Well I don't know how well it will play with IWnet. It uses the same method that I used for CoD4 and CoD5, which PB doesn't detect. And from my experience, PB is better than any other anti-cheat solution online. So if PB doesn't pick it up, there's a pretty good chance that IWnet/VAC won't do any better. This is, of course, speculation, so it's still up to you if you want to risk it.

I'll look into getting in contact with IW and Valve and see about some kind of approval/test.


I'll try and elaborate on how it works and why I feel safe with it.

Most anti-cheat systems work by scanning specific ranges or items in memory. They look at cvars and settings and such. The main way they handle this is locked/unlocked values, but not specific values.

For example, a locked value might be a cvar setting for grass. The anti-cheat system will expect that value to be on. If anything modifies that value, it will trigger a kick/ban.

An unlocked value is something that gets freely modified by the game or user. There's no way that the anti-cheat system can know what a valid or invalid setting for it might be, so they don't scan it. An example of this would be the resolution of the game. The anti-cheat system is not going to scan that setting because it could be anything, and it would take too many resources to check for valid values constantly.

Another good example of an unlocked value is the aspect-ratio and HUD position. These aren't checked for specific reasons. The aspect-ratio isn't checked because it can be set by the user. The default choices may be limited, but it's a value that can be different per user. The HUD position isn't checked because the position itself changes based on the resolution of the game.

In other words, the values I edit should be fine. I make no modifications to the memory layout itself or anything that should bring on a violation. I simply read from a few addresses in memory and write to a few addresses in memory, overwriting a variable that gets freely modified by the client anyway.


Anyway, if it were PB, I'd feel safe telling people to run it, but I really have no experience with IWnet or VAC or whatever the anti-cheat system is actually called. I feel pretty confident that it won't trigger anything, but there's really no way to be certain for sure.

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PostPosted: 13 Nov 2009, 22:01 
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Joined: 07 Jul 2009, 20:14
Posts: 173
yeah i dont think itll be detected at all, i thought IW chose p2p servers to get rid of punkbuster in the first place? maybe im wrong

heres a video recorded with fraps, 5760 x 1200 downsampled and compressed due to youtube file limit.

http://www.youtube.com/watch?v=O3fcan04fiE


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