Your argument is that if 16:9 is the baseline, then "Vert-" in comparison to 4:3 shouldn't be considered wrong. You may be correct. However, 16:9 should have a wider FOV that 16:10. And with Vert- it doesn't. And, Surround or Eyefinity should have a wider FOV than 16:9. A Vert- game is seriously crippled in TH/EF.
"shouldn't be considered wrong..." for 16:9 and narrower aspects.
Why should wider aspects have a wider FOV? Why can't taller aspects have a taller FOV?
I agree that regardless of whether the baseline is 4:3 or 16:9, that multiwide users suffer with Vert-, as they're losing some of the intended FOV.
But current thinking is that everyone wider than 4:3 suffers with Vert-, and that's
only true if 4:3 is the baseline.
You are correct that when we started developed the grading system, 4:3 was considered the baseline and that we were comparing how it "scaled up" to 16:9. I would accept your argument that 16:9 could be considered a new baseline and can be a better indication of what the developer intended. However, it should still react properly when "scaled up" from this new baseline to multi-monitor. A Vert- games does not do this.
Again, why is Hor+ considered "proper"? That's the crux of my thread. I think Vert- could be just as good for all aspects at and narrower than the baseline. Vert- is clearly not proper for aspects wider than the baseline.
The grading system encompasses far more than the single comparison you are drawing between 4:3 and 16:9. Don't forget that many PC games are on 16:10 monitors, and multi-monitor is becoming more popular. A fixed vertical FOV and scaling horizontal FOV solves all problems. And yes, this thread is Deja Vu all over again.
I'm only focusing on that comparison because that's the only place there is a problem. Multi-wide users need Hor+ in pretty much every situation, because the baseline aspect is always smaller than their aspect and they should be gaining FOV vs having to lose it.
Grading reflects this already. However, everything else seems to suggest that 16:9 and narrower users are also losing something and need to fix things if the game is Vert-. That's not necessarily true, and the site literature should be updated to acknowledge that.
And on Vert- games where as-is FOV on 16:9 is correct, people should be made aware there is nothing they should do (unless they have a multi monitor wide setup).
Without that notice, you have users "correcting" behavior where it shouldn't be, and giving themselves more FOV than intended, when they already had 100%+ of the intended FOV
Myself for example, from this site was taught that Vert- = bad/dumb/stupid/etc. but since I'm merely a 16:10 owner and now understand the concept of a baseline aspect. I realise it doesnt necessarily mean any better or worse than Hor+.
You say a fixed vFOV and expanding hFOV fixes all problems. If the game was that way already, then sure. But if the game is Vert-, then actually, it
creates problems for users at, or below the baseline aspect. They're correcting a non existent issue and thus creating one.
They 16:9 on those may have been the FOV that the developer wanted. But, Surround/Eyefinity was fuckered. Our goal is to serve both communities - WS and TH/EF. You didn't miss much in the last go-round on this, as it's basically repeating itself. The grading system isn't going to change. It can take into account "Vert+ in 4:3 with "Hor+ in TH/EF". It does so with Anamorphic in 4:3 and Hor+ in TH/EF.
I for one don't have the time or the energy to go through this discussion again. It got bad enough (at least for me) that I considered just pulling the plug on the whole WSGF. We got it settled then, and I can't rehash it again. If you'll excuse me, I have other areas of the site to work on...
Great job with the site so far, far and away. One of the best resources on the net. I don't want the grading system to change.
I just want two things
1. It acknowledged and the thinking to change that for Single-screen users Vert- does not necessarily mean they're losing anything they're supposed to see, and shouldn't necessarily search to make the game Hor+
2. The addition of a console games widescreen behavior list/database. Please see my other thread for the work I already started.