wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Submitted by Anonymous on 14 February, 2015 - 15:56
Little Iñupiaq girl meets magic arctic fox in a land of ice, wind and folklore. Together they will triumph over the deranged Manslayer and unlock documentary videos. Never Alone can be played with a pal but it's more of a "solo co-op" experience with spoken narration and lite gameplay. Don't let it fool you: behind the innocent bedtime story, simple platforming and cute graphics, there's a game eager to kill you. Repeatedly.
Submitted by Anonymous on 8 February, 2015 - 12:36
BUD: Gardener of the Galaxy. Deployed on a distant planet to grow a gigantic plant toward an orbiting spaceship, the clunky Botanical Utility Droid must deal with gravity and momentum relentlessly harassing its flimsy body. The resourceful little fellow has some tools to cope: a (broken) jetpack and a strong pair of hands to conquer the steepest slopes, and the ability to use flowers and leaves as hang gliders. Armed with resolve and no fear of heights, BUD will ride the giant plant's shoots into fertile floating islands... and meet the strange local lifeforms on a daring vertical journey.
Submitted by Anonymous on 6 February, 2015 - 12:27
The Crew is an open-world racing game set across a simplified-yet-extensive map of the United States. Players can drive freely or teleport to discovered areas, and pick any activity between story missions, exploration, faction races and the many on- and offroad challenges scattered around the land. The always-online game blends solo and multiplayer seamlessly and borrows some of its progression mechanics to MMOs. Victory means money but more importantly access to better car parts, while XP and Crew Credits award perk points to improve various cars and driver stats.
Submitted by Anonymous on 30 January, 2015 - 12:25
Octodad is a third-person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. Octodad can slip through tight spaces, grab objects with his suckers, and knock things around with tremendous strength. But if the player does things too out-of-the-ordinary, Octodad's family will grow suspicious and realize what he really is. If they do, it's game over for Octodad! (from official site)
Submitted by Anonymous on 28 January, 2015 - 14:52
Warning: this game is cursed. Developed by now-defunct Zombie Studios, the technically clunky first-person adventure struggles to turn its repetitiveness and randomly-assembled corridors into an engrossing experience. The first title built with Unreal Engine 4 to be released, Daylight is also the ominous sign that a new era of UE-powered Tunnel Vision might be upon us...
Submitted by skipclarke on 26 January, 2015 - 03:48
The Sims 4 is a life simulation video game developed by Maxis and The Sims Studio and published by Electronic Arts. The game has the same concept as its predecessor, The Sims 3. Players control their Sims in various activities and form relationships. The game, like the rest of the series, does not have a defined final goal; gameplay is nonlinear. The Create-a-Sim and Build Mode tools have been redesigned to allow more versatility when creating game content.
Submitted by Anonymous on 20 January, 2015 - 11:38
You awaken, a synthetic creature at odds with this decrepit place. The voice of your maker urges you to find Sigils, the geometric artefacts locked behind seemingly impenetrable mechanisms in rooms and passageways opening all around you. There will be devices to jam, laser beams to redirect, contraptions to activate or put to sleep. You now have a purpose. What more could you want ?
Submitted by Anonymous on 17 January, 2015 - 11:04
Fez is a semi-open two-dimensional puzzle-platformer. In a peaceful world of pixelated shapes and bright colors, Gomez' only foes are dead ends, hidden doors and impassable gaps. His schtick : rotating the view by quadrants, thus re-aligning objects in the 3D world to use in his 2D endeavors. Sounds simple enough - but at the heart of the game lies a cubic ton of areas, collectibles, code-cracking challenges and obscure references that will wake you up at night like a kawaii dream of cerebral torture. Perspective, right ?