Mongol cyberpunk, a rare glimpse of humanity's dys-steppe-ian future. Helped by a broken gynoid, a man looks for his past between a cozy yurt and a derelict amusement park. Cradle is part point-n-click, part puzzle-action - although the most action-oriented puzzle rooms may be skipped (or tackled later on) without interfering with the story. Streamlined checkpoint and inventory systems also make hoarding useless, so you can lose yourself to the atmosphere and mysteries of a dying world.