wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Submitted by Anonymous on 19 November, 2011 - 15:31
Next up is Need for Speed: The Run, the game fully support multi-monitor resolutions out of the box and even has a centred HUD, however it appears the Frostbite engine is over doing the lighting flares and driving into the sun will reduce your visibility to about 10 meters in-front of you. I do have an extended version uploading atm but you tube doesn't appear to want to encode them at there 4k resolution anymore. Once again if your monitors width is larger than 1920 pixels and you have lots of bandwidth, set the quality to original and play the video in full screen for a much higher quality.
Submitted by skipclarke on 18 November, 2011 - 17:09
The WSGF is very thankful for its members who volunteer their time to fix lacking Eyefinity and Surround support in current titles. Many of these are major releases such as Battlefield, Call of Duty, Elder Scrolls V: Skyrim and L.A. Noire.
The lack of developer implemented multi-monitor support means that these titles will provide much less enjoyment to Eyefinity and Surround users. Without the efforts of these community volunteers many of these titles would remain usable only on single screens.
As many countries and cultures enter into their Thanksgiving and Holiday seasons, please join us in expressing our thankfulness to this volunteer army of community coders by donating in our donation drive. All of the proceeds will be distributed to the active coders on the site. It will help them with acquiring hardware and software to improve their patch development.
Thank you very much for your help and support. You can donate through PayPal by using the Chip-In in this article or in the left nav.
Submitted by Anonymous on 17 November, 2011 - 11:20
It's a bit late but here it is, the game natively supports multi-monitor setups however it stretches the interface which breaks it, but luckily a couple of people are working to get a fix created, this video shows one of the fixes although the fix is still work in progress. I've got an extended version on the way that will continue the video for about 28 minutes of gameplay total. Once again if your monitors width is larger than 1920 pixels and you have lots of bandwidth, set the quality to original and play the video in full screen for a much higher quality.
Submitted by Anonymous on 17 November, 2011 - 11:12
Another Modern Warfare game, another crap port, but not to worry, within 24 hours of release, dopefish has already delivered a fix. So this video will show both the original gameplay footage, as well as footage with the fix applied. I've got another extended version on the way that will continue the video to the end of the level. Once again if your monitors width is larger than 1920 pixels and you have lots of bandwidth, set the quality to original and play the video in full screen for a much higher quality.
Submitted by thales100 on 17 November, 2011 - 10:21
Thanks to dopefish for adding support to this game in his Widescreen Fixer tool, now you can play L.A. Noire at multi-monitor resolutions without the terrible Vert- (zoomed in) behavior, please check the game's Detailed Report for all information, under Multi-Monitor Specific Solution.
You can discuss the solution in the Multi-Game Widescreen Fixer thread in our forums.
Submitted by skipclarke on 16 November, 2011 - 22:32
I am pleased to announce the WSGF Edition of the Ergotech Heavy Duty Multi-Monitor Stand. The stand is based off existing heavy duty stand that I reviewed here on the WSGF. It is designed to convert from a three monitor (3x1L or 3x1-P), to a four (1+ 3x1-L) or five monitor (5x1-P) setup. The WSGF Edition offers several changes and upgrades, including:
Integrated power distribution and surge protection for up to four monitors.
Curved, five-segment monitor bar that allows for a truly parabolic curve in 3x1-P and 5x1-P. It also provides a smaller footprint for 3x1-L configurations.
Tall pole to accommodate "one over three" monitor configuration.
Two additional monitor pivots (for a total of five) for four and five monitor configurations.
In a "one over three" configuration the top monitor tilts down for easier viewing.
Below is a video I put together about the development and prototyping process I went through to arrive at the final design. The stand will be available exclusively through the Widescreen Gaming Forum, and I expect to have it available before Thanksgiving.
Submitted by thales100 on 15 November, 2011 - 00:27
Saints Row: The Third, also known as Saints Row 3, is a sandbox-style action-adventure video game developed by Volition, Inc. and published by THQ. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. The player controls the leader of the Third Street Saints.
The game world is the fictional city of Steelport, and the story focuses on the gang war between the Saints and The Syndicate, a rival criminal group.
Submitted by thales100 on 12 November, 2011 - 18:52
Thanks to HaYDeN for this multi-monitor solution, it will fix the menu issues that would make Skyrim practically unplayable at eyefinity/surround resolutions, please check the game's Detailed Report, under Multi-Monitor Specific Solution, for all information.
Edit: Added another multi-monitor solution in the Detailed Report, by helifax (v 1.4.27.0.4 is supported).
Edit2: Added version 0.91 of HaYDeN's fix in the Detailed Report (v. 1.3.10 is supported).
Source:
Tags: skyrim, eyefinity, surround, fix, menu
Submitted by thales100 on 11 November, 2011 - 23:32
It retains the traditional open-world gameplay found in the Elder Scrolls series. The player is free to roam the land of Skyrim at will, either on-foot or on horseback. Within Skyrim lie five major cities and numerous smaller towns, and expanses of wilderness and mountain ranges. Each city or town has its own economy, which the player can either stimulate by completing jobs such as farming and mining, or harm by sabotaging industrial buildings. The player can train in eighteen different skills, and the player character is leveled up by raising skills.
Submitted by thales100 on 11 November, 2011 - 21:02
L.A. Noire is a crime video game developed by Team Bondi and published by Rockstar Games. The game is set in Los Angeles in 1947, a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife, and challenges the player, controlling a Los Angeles Police Department (LAPD) detective, to solve a range of cases across five crime desks. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of the cases' stories are revealed.