Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 11 Dec 2024, 12:32

All times are UTC [ DST ]




Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 12  Next
Author Message
PostPosted: 21 Nov 2012, 13:35 
Offline
Administrators
Administrators
User avatar

Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
DrGenocide wrote:
I am interested in an update for this.... Love this game, but it can't use my setup to its full potential. :(


Then bump the thread I linked to, the most recent issues is blindingly easy for the Devs to fix and was introduced due to stupidity on the part of one of the developers, again, details of the issue are in the first post of the thread, but the more people that post in that thread the higher its visibility to the devs. They did say the game would launch with multi-monitor support, let the devs know they failed so that they can fit it.

_________________
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


Top
 Profile  
 


PostPosted: 22 Nov 2012, 11:39 
Offline

Joined: 27 Jun 2010, 12:14
Posts: 24
Skid wrote:
The current issue with FoV is nothing to do with the old one, and fixing it is beyond my ability at present

Damned :( Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !

Anyway I bumped the thread you linked.

One last question, for now, is it possible to center the HUD or not ?


Top
 Profile  
 
PostPosted: 22 Nov 2012, 12:40 
Offline
Administrators
Administrators
User avatar

Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
Z-FiRE wrote:
Skid wrote:
The current issue with FoV is nothing to do with the old one, and fixing it is beyond my ability at present

Damned :( Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !

Anyway I bumped the thread you linked.

One last question, for now, is it possible to center the HUD or not ?


Not completely, only as fair as the games centred HUD option does it, my knowledge isn't good enough to fix the rest of the HUD, I have however managed to remove the FoV limit they added, but the most recent hotfix broke it, so it won't be till tonight that I can get that fixed again.

_________________
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


Top
 Profile  
 
PostPosted: 24 Nov 2012, 15:52 
Offline
Administrators
Administrators
User avatar

Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
Forgot to say yesterday, Flawless Widescreen's PlanetSide 2 plugin has been updated, it'll should remove the FoV limit, restoring it to what it should be, it'll also correct the vehicle FoV to match your infantry FoV.

_________________
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


Top
 Profile  
 
PostPosted: 25 Nov 2012, 08:09 
Offline
Insiders
Insiders
User avatar

Joined: 26 Jan 2010, 01:51
Posts: 354
Skid wrote:
Forgot to say yesterday, Flawless Widescreen's PlanetSide 2 plugin has been updated, it'll should remove the FoV limit, restoring it to what it should be, it'll also correct the vehicle FoV to match your infantry FoV.

Thanks! Im loving this game and appreciate your support for it.


Top
 Profile  
 
PostPosted: 26 Nov 2012, 10:53 
Offline

Joined: 22 Aug 2012, 09:38
Posts: 25
Z-FiRE wrote:
Damned :( Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !


PS2FOV v0.5 fix released in September still works with the latest PS2 client, both fov and turret sensitivity, only fov is now limited to 115 degrees horizontal which is still sufficient for a single monitor.

I had an older approach that changes an fov scaling factor which still works in spite of the new fov limit. The memory address can be found by searching for the number 57.29577637, increasing it while in vehicles provides more fov. The catch is screws up player animations, making them spin around in circles. It also needs to be quickly restored to its default value when leaving vehicles.


Top
 Profile  
 
PostPosted: 28 Nov 2012, 15:48 
Offline

Joined: 27 Jun 2010, 12:14
Posts: 24
Ok I'll try again, maybe I've to launch it in admin mode...


Top
 Profile  
 
PostPosted: 28 Nov 2012, 16:10 
Offline
Administrators
Administrators
User avatar

Joined: 27 Dec 2009, 14:27
Posts: 1789
Please note that this plugin has been disabled for now due to DOE banning users using this fix, they have explained that they intend to fix this issue them self and unban users whom used the fix.

Source: http://www.wsgf.org/forums/viewtopic.ph ... 55#p142355

_________________
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |


Top
 Profile  
 
PostPosted: 28 Nov 2012, 18:03 
Offline

Joined: 22 Aug 2012, 09:38
Posts: 25
Delphium wrote:
Please note that this plugin has been disabled for now due to DOE banning users using this fix, they have explained that they intend to fix this issue them self and unban users whom used the fix.


The Flawless Widescreen plugin should not be confused with PS2FOV fix which still works without banning but is now limited to 115 degrees horizontal. It sounds like the FW plugin disabled this limit with more significant alterations that resulted in it triggering a violation.


Top
 Profile  
 
PostPosted: 28 Nov 2012, 23:04 
Offline
Administrators
Administrators
User avatar

Joined: 27 Dec 2009, 14:27
Posts: 1789
ImperialCommando wrote:
Delphium wrote:
Please note that this plugin has been disabled for now due to DOE banning users using this fix, they have explained that they intend to fix this issue them self and unban users whom used the fix.


The Flawless Widescreen plugin should not be confused with PS2FOV fix which still works without banning but is now limited to 115 degrees horizontal. It sounds like the FW plugin disabled this limit with more significant alterations that resulted in it triggering a violation.

I stand corrected, thank you ImperialCommando, I dont play this title, but I try make an effort to stay up to date, evidently not enough tho :P
Cheers for posting back with clarification :)

_________________
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 12  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group