Widescreen Gaming Forum

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PostPosted: 08 Sep 2006, 21:42 
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Joined: 11 Dec 2005, 03:36
Posts: 36
Something strange has happened. I moved the Dell 30 indcher to my newly bought desk and whenI switched it on I noticed there was no light bleed anymore where it was before. Instead |I know see a very faint hint of light bleed on the other bottom corner. So I think it will all eventually disperse if you keep switching it on and off.

I also finally got Hitman Blood Money to work (had to use cure rom).

The game is similar to Tomb Raider Legends with that you can choose 2560x1600 from in the game. Once againg there was very little pefromace hit. It was playable on one XTX card with 4x QAAA, 8xAF and max ingame settings. Once again crossfir failed to work correctley. What is it with Eidos it's like they have an eversion to mutli gpus. They make some of the most demanding games of this day and age, I think it is stupid of them not to support crossfire. From what I hear even the SLI support is sketchy at best , but at least the green team can use their 2nd cards, with crossfire the game refuses to work at all.

Deus EX: Unless someone can confirm this to the contary i find the max resolution here to be 2o48x1536, with no scaling at all available meaning the game will have to be played with borders regardless of the gpu driver settings. I am dissapointed with this game as I have found that it supports a massive resoltion 0f 3072x1024 with Maxtor surrond gaming. Maybe it's happening because I have an ATI card?

Oblvion is absolutley gorgeous at this reolution. Highly recommended to be tried out with this screen.

Tomb Raider Legends was a visual dissapointment, I thought the game would look beutiful at 2560x1600, but the colors seem all washed out and bland. What gives? Do I need a third party app that creates color profiles or something? With my Dell 2005 this game looks so vivid an alive, but with the 3007wfp it's all wrong. Need help here. I want to tinker wth the colors, but the 3007 has no color settings and no OSD at all.


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PostPosted: 09 Sep 2006, 14:02 
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Joined: 11 Dec 2005, 03:36
Posts: 36
I made a mistake, the screen is in fact the same. The light bleed has not changed. It was just the angle I was lookinga t that changed and so I couldn't see it. Once i went three feet back and squatted down I could see it again. I have decided to live with it. As far as I know Dell moitors are quite good at reblancing their light bleed themselves over time. It's not particulary distracting from where I sit and so I geuss it's a small blemish on a otherwise fabulous monitor. I have been far and wide lookinf for a PC wd monitor, and I have tried them all, The HP L2335, Apple (new model) 23 Cinema HD, Dell 2407wfp and now this. I found them all to have faults . I found this to be the best out of all the above , so I am going to keep it.

PS: I am all set up an raring to go for testing. I have quite a few games, and thanks to P2P access to many others. So I am willing to take rquets. You tell me what to do and I go do it. Give me as much info as possible. My bro also has a digital camera. I'll go get it and strat taking pictures aswell.


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PostPosted: 10 Sep 2006, 12:25 
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Joined: 11 Dec 2005, 03:36
Posts: 36
Quake 4 didn't workfor me. I am using 1.2 and 1.3 patch. Why isn't it working? In game the resolution only goes up to 1920x1200. I tried changing the config ini to 2560x1600 but this causes the game to crash just before it starts after loading a level. I am using Ultra quality and 6.8 cats. I was under the impression that I will be able to choose 2560x1600 fromn within the game just by choosing 16:10. Why is this haapening to me?


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PostPosted: 10 Sep 2006, 15:24 
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Joined: 08 Jun 2005, 11:22
Posts: 103
It might be a driver issue.

Q4 uses the same graphics engine as Doom 3 (works in 2560x1600 as well) so it should work just fine.


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PostPosted: 11 Sep 2006, 13:32 
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Joined: 11 Dec 2005, 03:36
Posts: 36
It might be a driver issue.

Q4 uses the same graphics engine as Doom 3 (works in 2560x1600 as well) so it should work just fine.


You are right it is a driver issue. the game works in 2560x1600 if use"High Quality" instead of "Ultra Quality". My "Ultra Quality" doesn't work at all in any resolutions. This has happened only after my using the 6.8 cats. With 6.5 "Ultra" worked fine. It's strange though as the 6.8 cats were suppossed to have the updated Open GL Quake 4 optimizations for improved performance. It could also be because of the new 1.03 patch though. Oh well. High quality is better than nothing I suppose.

Does anyone know how to make this monitor stretch out 2048x1536. It seems regardless of my driver settings the panel refuses to scale 2048x1536. It plays with ugly black borders. Is there any way to override this? also how can I make the colors in Tomb Raider legends better?


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PostPosted: 12 Sep 2006, 04:39 
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Joined: 12 Sep 2006, 04:33
Posts: 1
I have a conroe x6800 with 7800 GTX's in SLI on the Asus p5n32-SLI SE board.

Works @ 2560 X 1600
Counter Strike Source
FEAR
Compnay of heros (awsome new RTS game)


Doesn't work
Battlefield 2

I will install and test all my old games soon.


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PostPosted: 13 Sep 2006, 21:01 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I have tested and confirmed:

Harry Potter: Prisoner of Azkaban
Leisure Suit Larry: MCL
Neverwinter Nights
Guild Wars
Crashday Demo
Lego Star Wars II


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PostPosted: 14 Sep 2006, 05:15 
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I've also confirmed Black & White 2 and Rise of Legends. Gonna confirm Railroad Simulator 2006 tomorrow and then update the MGL with everything.


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PostPosted: 14 Sep 2006, 15:07 
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Joined: 14 Sep 2006, 14:38
Posts: 2
I played Ghostrecon with my 30" dell and it was unplayable even with SLI enabled geforce7800GTX in my FX-55 system with 2gb of RAM. :x


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PostPosted: 14 Sep 2006, 19:11 
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Joined: 08 Jun 2005, 11:22
Posts: 103
I played Ghostrecon with my 30" dell and it was unplayable even with SLI enabled geforce7800GTX in my FX-55 system with 2gb of RAM. :x


Which one? The original or GRAW?


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