imusrt's blog

Shadow Warrior 2013 Manual PLP Instructions

Submitted by imusrt on 8 November, 2015 - 02:35

DX9 game spreads nearly perfect. Proper FOV & HUD (latter's element-positions spanning full width). Weapons & aim all proper. Rendered cutscenes are hor+ & letterboxed; FMVs & loading screens pillarboxed. All text & menus are proper (though latter sometimes has vert- background pattern).


(PLP screenshot with bezel effect. Ninja butcher, mid-swing)

Bit complex & touchy setup, but good spread. Hor+ & FOV proper. HUD, text & menus are proper (character menu hor+ background, while main menu's background is vert-). Bow & turret aims are about proper (maybe hint FOV- not sure, looks & works good). Rendered cutscenes & dialog full hor+, FMVs are vert-. Loading screens & Credits pillarboxed. Bloody injury overlay is on center only.


(PLP screenshot with bezel effect. Rendered cutscene)

Jack Keane 2 Fire Within 2013 Manual PLP Instructions

Submitted by imusrt on 7 November, 2015 - 22:59

Open %USERPROFILE%\Documents\Jack Keane and the Fire Within\settings.ini. Edit fullscreen = false. Start game, ShiftWindow (+ border = borderless).


(PLP screenshot with bezel effect)

Arma 3 2013 Manual PLP Instructions

Submitted by imusrt on 26 October, 2015 - 00:23

Somewhat annoying initial setup, but game spreads quite well. FOV, text, guns & aim * are all proper. HUD, menu content & editor/map-type screens are proper ** (their element-positions usually spanning full width). Rendered cutscenes hor+ & usually letterboxed (across all screens); these often allow camera movement (mouse).

== Comparison: Common Aim Views, 1P 2H ==


(PLP screenshot with bezel effect. Un-aimed)

Game spreads perfect hor+. FOV & HUD proper (latter on center screen). Rendered cutscenes full hor+. These are pillarboxed to center: loading screens, lottery mini-game (very rare), FMV (extremely rare).


(PLP screenshot with bezel effect)

Testament Of Sherlock Holmes Manual PLP Instructions 2012

Submitted by imusrt on 23 October, 2015 - 20:28

Game spreads decent & plays well, particularly with controller **. Player view perfect, with proper FOV. Rendered cutscenes full hor+. Minor issues ***.


(PLP screenshot with bezel effect. First-person view)

Syndicate 2012 Manual PLP Instructions

Submitted by imusrt on 23 October, 2015 - 20:00

Game spreads perfect hor+. Proper FOV, guns, aim & HUD (latter on center screen). Rendered cutscenes full hor+. FMVs & loading screens pillarboxed to single-screen. Menus & text perfect (on center screen). The background effects on menus & loading screens are hor+.


(PLP screenshot with bezel effect. Sniper rifle un-aimed)

Fable Anniversary 2014 Manual PLP Instructions

Submitted by imusrt on 13 October, 2015 - 01:57

Game looks basically perfect & FOV proper. Menu, text & HUD are proper & display on center screen (except some minor HUD stats often on sides, hugging center's bezel). FMVs & loading screens pillarboxed. Rendered video (cutscenes & dialog) is full hor+ (& partially letterboxed **).


(PLP screenshot with bezel effect. Mouse view distance #1)

The Wolf Among Us 2013 Manual PLP Instructions

Submitted by imusrt on 7 October, 2015 - 02:39

Game looks perfect & native borderless. All proper: FOV, menus, text, sparse HUD (latter's element-positions spanning full width). Rendedered cutscenes & loading screens full hor+ (there are no FMVs).


(PLP screenshot with bezel effect)

Contrast 2013 Manual PLP Instructions

Submitted by imusrt on 30 September, 2015 - 06:22

Game looks great. FOV proper, rendered cutscenes full hor+. FMVs & loading screens pillarboxed (with game-world visible on sides). All text, menus & sparse HUD are proper.


(PLP screenshot with bezel effect)

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